Robotic Pets and Preschoolers
This
project is part of a larger concern with how computational technologies
affect the cognitive and emotional life of children. The
Robotic Pets project focuses on how preschoolers understand and interact
with the robotic dog Aibo, a Sony creation. If robotic pets could substitute
for real pets, a new set of possibilities might well open up for stimulating
the intellectual and moral life of young children. But robotic pets raise
other issues that this project investigates: how do children conceive
of the robots mental and emotional state? Can the companionship
of a machine produce the same level of emotional satisfaction and growth
as can a relationship with a living animal? How do children conceive of
the moral status of a robotic pet, and do their conceptions lead them
to a growing understanding of the larger moral order in which they live?
Project Lead
Deanne Pérez-Granados
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